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Robotech:
Clone
The following material is from Robotech:Clone, a fan
supplement by Lorcan Nagle. Please feel free to use, copy,
and distribute it as you see fit. All I ask is that you give
proper credit to me. Suggestions are welcome.
Crash Hound Non
Transformable Batloid
BACKGROUND
The IHE saw no real need for Mecha until after the SDF-3 left for
Tirol. Dr. Vaudell's first experiments were with the Shock
Divers, and following the successful deployment of that unit, he
turned to making a companion cavalry mecha- the unit would be
non-transformable, but flight capable, lightly armed, but
durable, and a highly mobile and tenacious fighter.
The Crash Hound Project was
initially based around Tirolean Bioroid design, which is still
evident in the modern mecha design. It had similar operational
parametres, but with an internal flight function, removing the
need for an additional hover platform. The mecha entered service
shortly after the end of the Second War, but didn't see real
action until much later.
The infamous Mordecai Mind incedent led to
the first field operation of the Crash Hound. Demont Vaudell fled
the Isle of the IHE in a stolen Vautomer Jackal in 2045, after
being accused of hiding the rare diasese Flesh Brakdown from the
IHE genetiscists. A spleen clone of her was decanted, assigned a
Crash Hound, and sent to kill her. The Spleen never returned.
Crash Hounds served on both sides in the resulting conflict, but
were rapidly sidelined with the introduction of the SRF-71
Veritech Iconoclast.
The Crash Hounds are painted red,
or in camoflauge depending on operational procedure and pilot's
preference. Most still in service are piloted by Humans, although
some Type Z combat clones are also assigned them. Crash Hounds
were phased out of Mordecai service between 2049 and 2054
RPG STATS
Vehicle
Type: |
Non
Transformable Battloid, Crash Hound Type |
Models: |
Crash Hound
Mk. 1 |
Crew: |
|
M.D.C. BY LOCATION
(1) Sensor Head 75
Hands (2) 50 each
Arms (2) 100 each
(2) Main Body 250
Cockpit 150
Gun Pod 125
Legs(2) 150
- Depleting the M.D.C. of the
sensor head will knock out long-range communications
(reduce to 60 miles/96 km range), long-range radar
(reduce to 10 miles) and laser targeting (-1 to strike)
- Depleting the M.D.C. of the
main body will completely shut the mecha down.
NOTE: The Crash Hound
incorporates the Southern Cross' laser resistant ceramic armor,
so laser weapons do only HALF damage. This does NOT include any
other energy attacks such as particle beams or ion blasts, nor
does it help against explosives.
SPECIFICATIONS
Flight
Mode: |
Mach 2.7 |
Ground
Speed: |
135 km/h |
Height: |
40 ft. MAP
mode
24 ft. Jet mode
|
Width: |
32 ft. MAP
mode
72 ft. Jet mode |
Length: |
30 ft. MAP
mode
38 ft. Jet mode |
Weight: |
|
|
Main
Engine: |
Two IHE Mk.80
Reactive Plates. |
Range: |
Anti matter
power source and fusion engines give the Mecha a range of
approximately 1,000 miles on planet, and 0.2 AU in space.
|
WEAPON SYSTEMS
- CDA-11 Ceramic Disc
Accelerator. Carried as a rifle, this is trhe
standard weapon for all IHE battloids.
- Primary
Puropse:Assault
- Mega-Damage:
1D10*10
- Rate of Fire:
Equal to Pilot's Melee Attacks
- Payload: 4000
rounds per clip, equalling 20 attacks. Two spare
clips are stored in each leg.
STANDARD EQUIPMENT
- LASER-RESISTANT CERAMIC
COATING: Invented during the construction of Southern
Cross mecha, this coating scrambles laser tracking and
reduces laser damage by half (lasers ONLY).
- RADAR: 500 Kilometre
range. Can identify and track up to 20 targets
simultaneously, and track a further 50.
- BACKUP RADAR: 10 mile
(16 km) range. Can identify and track up to 20 targets
simultaneously.
- RADIO COMMUNICATIONS:
Wide band and directional radio and video telecast
capabilities. Range is 600 miles (945 km) or can be
boosted indefinitely via satellite relay.
- LASER COMMUNICATIONS:
Long-range, directional communication system. Effective
range: 100,000 miles (157,500 km).
- Meson communications. Real
time communications within five light years, with
communications available out to 15 light years, with a
one second time lag per light year beyond five.
- COMBAT COMPUTER:
Calculates, stores, and transmits data onto the cockpit
computer screen, heads-up display (H.U.D.), or the
pilot's helmet display. Also, an AI system provides
information on tactics and advice, giving +2 to initiave.
- TARGETING COMPUTER: AI
system which rates offensive capability of enemy units
and provides likely evasive patterns based on speed,
bearing, and displayed tactics of target. Gives +2 to
hit.
- LASER TARGETING SYSTEM:
Can track any single target within 100 km.(10,000 km in
space)
- MOTION DETECTOR AND
COLLISION WARNING SYSTEM: 80m range. Sounds an alarm
and red light warns pilot of impending collision and/or
immediate target.
- TELESCOPIC OPTICAL
ENHANCEMENT: Range to Horizon with 150X Zoom, plus
Infra-Red, Starlight, and Electromagnetic emmissions.
- EXTERNAL AUDIO PICKUP:
100m range. A sound amplification listening system that
can pick up a whisper 100 metres away.
- HEAD SPOTLIGHTS: 150m
range with Terran daylight intensity.
- EJECTOR SEAT: Removes
pilot from vechicle in case of emergency. The chair has
no survival equipment, as the pilot will be weraing a
shock diver (note, a Spleen pilot will not eject by
choice, and does not wear a Shick Diver).
- SELF-DESTRUCT: A last
ditch effort to prevent the capture of a Mecha unit
(usually preceded by the pilot's ejection from the Mecha)
is self-destruction. Explosive damage at 2D10*10 to
everything within 25m. A dodge roll of 8+(with no
bonuses) is allowed.
- HEAT AND RADIATION SHIELDS:
Special shielding prevents the penetration of
life-threatening heat and radiation.
- INDEPENDANT OXYGEN AND
CIRCULATORY SYSTEM: Built-in tanks provide one month
of continuous oxygen. With the special recycling systems,
this may be extended to four months. Use of a Shock Diver
suit extends these figures by 100%. A stasis system can
bring a pilot to a state 90% cellular halt. This can be
sustained for three years.