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Robotech:
Clone
The following material is from Robotech:Clone, a fan
supplement by Lorcan Nagle. Please feel free to use, copy,
and distribute it as you see fit. All I ask is that you give
proper credit to me and do not claim that it is your own work.
Comments and suggestions are welcome.
SRF 71T/J Iconoclast
Veritechs
BACKGROUND
The IHE saw no real need for Mecha until after the SDF-3 left for
Tirol. After the experimentation in current mecha trends with the
Shock Divers and Crash Hounds, Dr. Gilles Vaudell decided that
one of two new mecha would be the definitive mecha for the Mordecai's
legions. The mecha in question were the SRF-71 Iconoclast
veritech and the Vautomer Jackal. After extensive tests, the
Iconoclast won out.
The mecha as designed along the
lines of the 20th Century SR-71 Blackbird reconaissence aircraft.
the fighter mode has slight cosmetic differences: It is wider,
and has a different nacelle layout. The mecha's transmode
sequence is based around the VF-1 Valkyrie Veritech rather than
any of the REF or Southern Cross Veritechs, and the Battloid mode
somewhat resembles a VF-1A Battloid. The mecha was produced ten
years after the Third Robotech War and production ceased
approximatley eight to ten years after that, with the
introduction of the SRF-5000.
The Iconoclast was to be Mordecai's
first line of defence, and thousands were produced in their ten
year service. The mecha were the spearhead of every battle the
IHE took part in in that time. They were phased out in the early
2050s as the Artificially intelligent SRF-5000 Iconoclasts became
available, but some are still in service with private
individuals, and as backup mecha.
The mecha was designed to be the ultimate in Veritech technology, harkening back to the more 'classic' VF-1 and VF-4 in payload and mission type. All Iconoclasts are painted Black,
with Red insignia markings.
RPG STATS
Vehicle
Type: |
Transformable
Battloid, SRF series Veritech Fighter |
Models: |
SRF-71T,SRF-71J(Only
minor cosmetic differences) |
Crew: |
One, however, a
trainer vairant can seat two. |
|
M.D.C. BY LOCATION
(1) Sensor Head 100
Hands (2) 100 each
Arms (2) 150 each
Legs (2) 300 each
(2)Wings (2) 200 each
Engine pods(4) 150 each
(3) Main Body 350
Cockpit 150
Gun Pod 125
- Depleting the M.D.C. of the
sensor head will knock out long-range communications
(reduce to 60 miles/96 km range), long-range radar
(reduce to 10 miles) and laser targeting (-1 to strike)
- Destroying a Wing will also
destroy the corresponding arm and one engine pod,
reducing speed by a quarter. Any dodge roll in
athmosphere will be at -4 due to difficulty to control
- Depleting the M.D.C. of the
main body will completely shut the mecha down.
NOTE: The SRF-71 Series
Veritech incorporates the Southern Cross' laser resistant ceramic
armor, so laser weapons do only HALF damage. This does NOT
include any other energy attacks such as particle beams or ion
blasts, nor does it help against explosives.
SPECIFICATIONS
Jet Mode
with Jet Thrusters: |
Mach 4.5
maximum. |
Jet Mode
with Rocket Thrusters: |
Mach 8.7
(5829 mph/9379 kmph), making the Beta transatmospheric
(able to blast into outer space under its own power). |
Jet Mode
Cruising Speed: |
Mach 1 (670
mph/1078 kmph) |
Guardian
Mode: |
Hover
Stationary to Mach 1 (670 mph/1078 kmph) |
Battloid
Mode Flying: |
Hover
stationary to about 400 mph 644 kmph, with a maximum
altitude of 12,000 feet. |
Battloid
Mode Running: |
85 mph/137
kmph |
Battloid
Mode Leaping: |
100 feet
(30.5 m) up or across without booster assistance. 350
feet (106.75 m) with jet booster assistance. |
Height: |
40 ft.
Battloid mode
24 ft. Jet mode
34 ft. Guardian mode |
Width: |
32 ft.
Battloid mode
72 ft. Jet and Guardian modes |
Length: |
30 ft.
Battloid mode
38 ft. Jet and Guardian modes |
Weight: |
|
Cargo: |
|
Main
Engine: |
Four IHE
Mk.43 Heat pile fusion thrusters. |
Secondary
Engines: |
2 FF-3800
nuclear fusion rocket engines. |
Range: |
Anti matter
power source and fusion engines give the Mecha a range of
approximately 10,000 miles on planet, and 2 AU in space.
Fold Drive has a range capable of bringing the fighter
between galaxies, as long as there are supplies enough
aboard to maintain a pilot. |
WEAPON SYSTEMS
- CDA-11 Ceramic Disc
Accelerator. Mounted on the undercarriage in
Fighter, and carried in the hand in Battloid and
Guardian. This cannon fires discs that contain small
matter/antimatter charges.
- Primary
Puropse:Assault
- Secondary Purpose:
Defence
- Mega-Damage:
1D10*10 per volley
- Rate of Fire:
Equal to pilot's melee attacks.
- Payload: 4000
rounds per clip, equalling 200 attacks. Two spare
clips are stored in each leg.
- Plasma Lances.Two
are mounted under the nose, useable only in
Fighter/Guardian modes.
- Primary Purpose:
Assault
- Secondary Purpose:
Anti-Fighter
- Mega-Damage:
3D10 per twin blast.
- Rate of Fire:
Equal to pilot's hand to hand attacks.
- Payload:
Effectively unlimited..
- Optional Use of Missiles.
Four hard points are mounted on the mecha, two
under each wing. Each can carry one long range missile,
three medium range, five short range, or ten mini
missiles. To keep the fighter balanced, each wing must
have the same missiles mounted. (eg. you could mount two
mini missile pods, and two long range missile racks)
Mini
Missiles:
- Primary
Purpose: Assault
- Mega
Damage: Varies. Any Missile
except Plasma may be mounted.
- Range:
Varies
- Payload:
Ten missiles per pod
- Rate
of Fire: 1, 2, 4, 8, or all 10
Short
Range Missiles:
- Primary
Purpose: Assault
- Mega
Damage: Varies. Any Missile may be
mounted.
- Range:
Varies
- Payload:
Five missiles per pod.
- Rate
of Fire: 1, 2, or all 5
Medium
Range Missiles:
- Primary
Purpose: Assault
- Mega
Damage: Varies. Any Missile may
be mounted.
- Range:
Varies
- Payload:
Three missiles per rack
- Rate
of Fire: 1, 2, or all 3
Long Range
Missiles
- Mega
Damage: Varies. Any Missile may be mounted.
- Range: Varies
- Payload:
One Missile per Rack
- Rate of
Fire: 1.
- HAND TO HAND COMBAT:
The SRF-71 can engage in hand-to-hand combat if
absolutely necessary.
- Punch does 2D6 M.D. in
Battloid
- Kick does 2D6 M.D. in
Guardian/Battloid
- Body Flip/Throw does
2D6 M.D.
- Body Block/Tackle does
1D6 M.D.
- Stomp does 1D4 M.D.
STANDARD EQUIPMENT
- LASER-RESISTANT CERAMIC
COATING: Invented during the construction of Southern
Cross mecha, this coating scrambles laser tracking and
reduces laser damage by half (lasers ONLY).
- RADAR: 500 Kilometre
range. Can identify and track up to 20 targets
simultaneously, and track a further 50.
- BACKUP RADAR: 10 mile
(16 km) range. Can identify and track up to 20 targets
simultaneously.
- RADIO COMMUNICATIONS:
Wide band and directional radio and video telecast
capabilities. Range is 600 miles (945 km) or can be
boosted indefinitely via satellite relay.
- LASER COMMUNICATIONS:
Long-range, directional communication system. Effective
range: 100,000 miles (157,500 km).
- Meson communications. Real
time communications within five light years, with
communications available out to 15 light years, with a
one second time lag per light year beyond five.
- COMBAT COMPUTER:
Calculates, stores, and transmits data onto the cockpit
computer screen, heads-up display (H.U.D.), or the
pilot's helmet display. Also, an AI system provides
information on tactics and advice, giving +2 to initiave.
- TARGETING COMPUTER: AI
system which rates offensive capability of enemy units
and provides likely evasive patterns based on speed,
bearing, and displayed tactics of target. Gives +2 to
hit.
- LASER TARGETING SYSTEM:
Can track any single target within 100 km.(10,000 km in
space)
- MOTION DETECTOR AND
COLLISION WARNING SYSTEM: 80m range. Sounds an alarm
and red light warns pilot of impending collision and/or
immediate target.
- TELESCOPIC OPTICAL
ENHANCEMENT: Range to Horizon with 150X Zoom, plus
Infra-Red, Starlight, and Electromagnetic emmissions.
- EXTERNAL AUDIO PICKUP:
100m range. A sound amplification listening system that
can pick up a whisper 100 metres away.
- HEAD SPOTLIGHTS: 150m
range with Terran daylight intensity.
- EJECTOR SEAT: Removes
pilot from vechicle in case of emergency. The chair has
no survival equipment, as the pilot will be weraing a
shock diver.
- SELF-DESTRUCT: A last
ditch effort to prevent the capture of a Veritech unit
(usually preceded by the pilot's ejection from the
Veritech) is self-destruction. Explosive damage at
2D10*10 to everything within 25m. A dodge roll of 8+(with
no bonuses) is allowed.
- HEAT AND RADIATION SHIELDS:
Special shielding prevents the penetration of
life-threatening heat and radiation.
- INDEPENDANT OXYGEN AND
CIRCULATORY SYSTEM: Built-in tanks provide one month
of continuous oxygen. With the special recycling systems,
this may be extended to four months. Use of a Shock Diver
suit extends these figures by 100%. A stasis system can
bring a pilot to a state 90% cellular halt. This can be
sustained for three years.
- Fold System.
MC-144MT fold drive allows travel of 66,666 light years
over three days. The drive must recharge for a day before
subsequent use.